



A relatively new landscape programme from France which I have not had for too long. The images below are the results of my first efforts. It is quite a flexible programme with good animation features. The quality of the 3D vegetation is very good and there is an extensive variety of materials and atmospheres. It looks to be a good rival to Bryce. Version 4 is about to be launched which will further improve the programme.
Details can be obtained from http.//www.e-onsoftware.com
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For the record the image on the left contained 59 objects,2 lights and nearly 11 and half million polys. The original was rendered at 3200 x 2350 with final (not ultra) anti-aliasing and took 26 hours on a 166 with 64 megs RAM. It blows up to A3 really well from a file size of 22 megs
All the objects in the scene are part of Vue D'Esprit. No post processing.
Made from three imported similar Lyapunov images post processed in Photoshop and imported as terrains in the edit function.
Originally rendered at 2550 x1895 -only 1and a half million polys - took 7 hours with ultra anti-aliasing


Terrain in background from filtered image produced in Photoshop.
The 27 objects rendered at 3200 x 2400 took 4 and a half hours on a 233.
No post production


The footsteps were added by imported objects done in Lightwave. A tiny 'landscape' was exported to LW and then the footprint was cut out of it before importing back into Vue.
Snow on trees etc by editing their materials and by duplicating the object and having a 'heavy' snow texture on the duplicate.


14 objects including three arch objects.
All terrains produced in Vue.

Arches were imported from Lightwave as was the part skull in foreground.
Very little post processing other than levels and some cleaning-up in photoshop

The 'creature' was originally produced in Lparser exported as a DXF. Then imported into Lightwave and adjusted before exporting to Vue. Similarly the fractal geometric shapes were imported as DXF's from Lparser into Lightwave and the final shape produced in Modeller before exporting to Vue.
18 hour render for the 2400 x 1800 original in a Pentium 166.






This is another Vue -sorry view of the Mitten Buttes. This time from the Visitor Centre.
Brings back memories of getting up early at Gouldings ready for the dawn over Monument Valley.
For those interested Monument Valley was the location for many Westerns, the first in 1938 - The Stagecoach
This image comes from a DEM of Monument Valley .It is of the Mitten and Merrick
Buttes looking North. The DEM was loaded into Wilbur and transferred to a
5 meg BMP file. This was cropped square in Photoshop to give a 2048 x 2048
pixel file and loaded into the terrain editor of Vue. Tree and sparse vegetation
is from Vue which is limited in its direct import of DEMs.
Most of Monument Valley is in North East Arizona with a bit in SE Utah.





The original Vue image was post processed in Photoshop to give the painting effect. The Art History brush was used for the effect with a bit of embossing added.
The windmill came from a still shot taken in Greece in 1974. The pic was mapped onto a plane.


The camera flies through the arch-well you wouldn't expect anything else would you!
We are now at frame 570 and after the arch the camera bears right ,changing direction once again. To reduce the size of the Vue file as the animation advances objects already rendered are deleted and a new file saved. Never delete the old Vue files- you may change your mind about something !

